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Monotone Near-Zero-Sum Games: A Generalization of Convex-Concave Minimax

Published 4 days agoVersion 1arXiv:2512.02690

Authors

Ruichen Luo, Sebastian U. Stich, Krishnendu Chatterjee

Categories

cs.GTmath.OC

Abstract

Zero-sum and non-zero-sum (aka general-sum) games are relevant in a wide range of applications. While general non-zero-sum games are computationally hard, researchers focus on the special class of monotone games for gradient-based algorithms. However, there is a substantial gap between the gradient complexity of monotone zero-sum and monotone general-sum games. Moreover, in many practical scenarios of games the zero-sum assumption needs to be relaxed. To address these issues, we define a new intermediate class of monotone near-zero-sum games that contains monotone zero-sum games as a special case. Then, we present a novel algorithm that transforms the near-zero-sum games into a sequence of zero-sum subproblems, improving the gradient-based complexity for the class. Finally, we demonstrate the applicability of this new class to model practical scenarios of games motivated from the literature.

Monotone Near-Zero-Sum Games: A Generalization of Convex-Concave Minimax

4 days ago
v1
3 authors

Categories

cs.GTmath.OC

Abstract

Zero-sum and non-zero-sum (aka general-sum) games are relevant in a wide range of applications. While general non-zero-sum games are computationally hard, researchers focus on the special class of monotone games for gradient-based algorithms. However, there is a substantial gap between the gradient complexity of monotone zero-sum and monotone general-sum games. Moreover, in many practical scenarios of games the zero-sum assumption needs to be relaxed. To address these issues, we define a new intermediate class of monotone near-zero-sum games that contains monotone zero-sum games as a special case. Then, we present a novel algorithm that transforms the near-zero-sum games into a sequence of zero-sum subproblems, improving the gradient-based complexity for the class. Finally, we demonstrate the applicability of this new class to model practical scenarios of games motivated from the literature.

Authors

Ruichen Luo, Sebastian U. Stich, Krishnendu Chatterjee

arXiv ID: 2512.02690
Published Dec 2, 2025

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