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Computing Evolutionarily Stable Strategies in Imperfect-Information Games

Published 4 days agoVersion 1arXiv:2512.10279

Authors

Sam Ganzfried

Categories

cs.GTcs.AIcs.MAecon.THq-bio.PE

Abstract

We present an algorithm for computing evolutionarily stable strategies (ESSs) in symmetric perfect-recall extensive-form games of imperfect information. Our main algorithm is for two-player games, and we describe how it can be extended to multiplayer games. The algorithm is sound and computes all ESSs in nondegenerate games and a subset of them in degenerate games which contain an infinite continuum of symmetric Nash equilibria. The algorithm is anytime and can be stopped early to find one or more ESSs. We experiment on an imperfect-information cancer signaling game as well as random games to demonstrate scalability.

Computing Evolutionarily Stable Strategies in Imperfect-Information Games

4 days ago
v1
1 author

Categories

cs.GTcs.AIcs.MAecon.THq-bio.PE

Abstract

We present an algorithm for computing evolutionarily stable strategies (ESSs) in symmetric perfect-recall extensive-form games of imperfect information. Our main algorithm is for two-player games, and we describe how it can be extended to multiplayer games. The algorithm is sound and computes all ESSs in nondegenerate games and a subset of them in degenerate games which contain an infinite continuum of symmetric Nash equilibria. The algorithm is anytime and can be stopped early to find one or more ESSs. We experiment on an imperfect-information cancer signaling game as well as random games to demonstrate scalability.

Authors

Sam Ganzfried

arXiv ID: 2512.10279
Published Dec 11, 2025

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